– Primary Potential: Knowledge (WIS)
– Hit Dice: d8
– Strengths: Shapeshifting and out-of-fight utility.
– Saves: Knowledge and Intelligence
Druids are even more versatile than Clerics, being able to shapeshift into animals they’ve seen before. They consider themselves to be nature’s extensions, as they can harness the natural components to obey their will. At other occasions, they will heal folks with the help of spells. But Druid 5e spells are too much weaker than those of Wizards or Sorcerers.
Sounds simple sufficient, right? Well, the complexity stems from some of these features having an effect on different things your character can do. For instance, lots of the actions you can take through the use of a ki point will use up your bonus motion, thus limiting your options in a commerce-off.
Why female ‘toons?
1. You underestimate pretty little issues. Some of the deadliest issues on this world come within the prettiest packages.
2. It tends to draw high quality players over the lots of players who are attempting to smack everyone with their e-peen (“Uncooked, massive sword, raw Big me, Uncooked uncooked Rawr!”). Normally the guy who wears the gown to a live performance, or a kilt, will never have confidence issues or need a fancy sports automobile.
3. I like pwning individuals whereas wearing a dress.
and the riches of commerce. The Stoneshafts aren’t blind to House Margaster’s ambitions, and so they know that they should bring in earnings in the event that they hope to weather the challenges to their home. They’re very cautious to avoid being caught alone, fearing kidnap or torture at the hands of employed agents of the Margasters eager to lea rn the secrets and techniques of their defenses. For a similar motive, solely the Stoneshaft elders know a nd plan all the main points of those defenses, so any single dwarf does not know all the things a nd ca n’t reveal it. Stoneshafts like and a re excited by the total number of clothing and fashions , music, jokes and current news a nd rumors, and household goods a nd tools that Waterdeep provides. They are likely to favor maces and morningstars a nd other bludgeoning weapons, plain armor with fullface helms that conceal a wearer’s identity and which have plates to protect the very important areas of a knocked-down dwarf, and spicy foods.
People Humans dwell in each nook of Tori! and encompass a full vary of cu ltures and ethnicities. Along the Sword Coast and across the North, humans are probably the most pervasive of the races and in lots of locations probably the most dominant. Their cultural and societal make-up runs the gamut, from the cosmopolitan folk who reside in nice cities